One converter for STL, OBJ, 3MF and GLB
Every corner of 3D printing has its favourite format. STL is the old universal one every slicer and CAD tool reads. OBJ is what Blender, ZBrush and most sculpting tools hand you. 3MF is what Bambu Studio, OrcaSlicer and PrusaSlicer save by default. GLB is what AI model generators and game-asset sites export. Sooner or later a site, a printer or a piece of software wants the one you don't have — drop your file above, pick the format you need, and download it.
GLB to STL (or OBJ, or 3MF)
Drop a .glb and it converts like everything else — the whole scene is merged into one mesh, and GLBs that follow the glTF meters convention are scaled to millimeters automatically, with a notice so you can check the dimensions. Vertex paint (COLOR_0) is carried; image textures and materials are not. Draco-compressed GLBs aren't supported; re-export them uncompressed first.
Everything happens in your browser. The file is parsed on your machine, the geometry shows in the live 3D preview, and the output is written locally for download. No file ever leaves your device — handy for client work or anything you'd rather not upload to a random web service.
Color survives — in both directions
Slicer paint is normally a one-way street: Bambu Studio and OrcaSlicer store it in formats nothing else reads, and there's no built-in export to anything Blender opens. This converter bridges it both ways. A painted or multicolor 3MF converts to GLB or OBJ with vertex colors, which Blender and MeshLab import natively — your paint arrives as a color attribute, ready to render or edit. And a vertex-painted GLB or OBJ — sculpted and painted in Blender or Nomad Sculpt — converts to a painted Standard 3MF that slices in real filament. Since printers load whole spools, not gradients, the palette is reduced to at most 16 colors on the way to 3MF; the preview and a note tell you when that happens. STL stays geometry-only — the format has no color at all.
The limit to know about: this is vertex color, not textures. A UV-mapped image texture won't convert — for photoreal texture-to-filament work you want the painter's own import instead.
Which direction do you need?
To STL when a model site, mesh repair tool or older slicer only takes STL. To 3MF when you're heading into Bambu Studio, OrcaSlicer or PrusaSlicer — smaller than STL, native to all three, and the only one of these formats that prints in color. To OBJ or GLB when the model is going back into Blender or another modeling tool — with any paint riding along as vertex colors.
Questions
Is the conversion done in my browser?
Which conversions does it do?
Can it convert GLB to STL?
.glb and download it as STL, OBJ or 3MF. GLBs that follow the glTF meters convention are scaled to millimeters automatically, with a notice so you can check the dimensions. Draco-compressed GLBs aren't supported — re-export them uncompressed first.